<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Sanguine Productions</title>
	<atom:link href="http://www.sanguine.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.sanguine.com</link>
	<description>Better Roles Better Play</description>
	<lastBuildDate>Wed, 04 Aug 2010 01:16:52 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.4</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Notes from the Aleph: Combat x3</title>
		<link>http://www.sanguine.com/2010/08/03/notes-from-the-aleph-combat-x3/</link>
		<comments>http://www.sanguine.com/2010/08/03/notes-from-the-aleph-combat-x3/#comments</comments>
		<pubDate>Wed, 04 Aug 2010 01:09:32 +0000</pubDate>
		<dc:creator>Imperator</dc:creator>
				<category><![CDATA[Ironclaw]]></category>
		<category><![CDATA[Notes from the Aleph]]></category>
		<category><![CDATA[Sanguine]]></category>

		<guid isPermaLink="false">http://www.sanguine.com/?p=303</guid>
		<description><![CDATA[Notes from the Aleph: Combat should be fast, creative, and fun!]]></description>
			<content:encoded><![CDATA[<p><em>Notes from the Aleph will be our ongoing series of game-design notes from the Sanguine authors.</em></p>
<p>As role-playing games have evolved, they have become richer and more complex: more options in combat, more special abilities to use. What characters can and cannot do becomes more and more refined &#8230; and the books get bigger and bigger, with more and more rules. Since tabletop games are turn based &#8212; each player gets a chance to do something, and they get all the time they need to think about it &#8212; they will want to plan, they will want to know what options are available to them, they will want to read the rules. Is it any wonder that many table-top games will take three or four hours to play out a simple fight sequence that a movie, TV show, or video game could&#8217;ve handled in five minutes?</p>
<p>When we wrote the combat rules for <a href="http://www.studio2publishing.com/shop/advanced_search_result.php?keywords=ironclaw">IRONCLAW: Squaring the Circle</a>, we had three primary goals:</p>
<ol>
<li>Combat should be expedient.</li>
<li>Combat should be expressive.</li>
<li>Combat should be exciting.</li>
</ol>
<p><span id="more-303"></span><strong>Fast, Dramatic, <em>Expedient</em> </strong></p>
<p>Many modern RPGs have very high numbers that can take a long time to play out. If you only have, say, a 1 in 3 chance of hitting a target … and if you only do 1/4 of the target’s hit points every hit … then, on average, it will take 12 exchanges until the target goes down.</p>
<p>If a player takes about one minute to make their tactical decision, roll their dice, and note the results… then a game with five players will take about five minutes to play out a round. Given the example we listed before, it will take about nine rounds until at least one fighter drops, so that’s about 60 minutes before there’s a single meaningful victory. Once there’s an imbalance and ganging up, it will be another round or two until the fight ends. That’s over an hour for a simple fight. And if the dice aren’t rolling well, it could take even longer than that.</p>
<p>And all of these numbers assume that everyone makes their decision in only one minute! <strong>Combat should be <em>expedient</em>.</strong> It should feel <em>fast and furious</em>, like an action movie. Every roll should mean something!</p>
<p><strong>Compelling, Inventive, <em>Expressive</em> </strong></p>
<p>Some games have responded to the increased complexity of fights &#8230; by downsizing anything that’s not a fight. Player-Characters become containers for equipment and combat skills; if anything else happens, that’s considered a garnish to the main dish of battle. The game becomes more of a war-game than a role-playing game, and the players feel unsatisfied that they can&#8217;t really do anything else other than swing a sword or blast a monster. <strong>Combat should be <em>expressive</em>.</strong> It should <em>advance</em> the story, not <em>be</em> the story.</p>
<p><strong>Dire, Perilous, <em>Exciting</em> </strong></p>
<p>Other games take a u-turn, where combat is kept simple to the point of being too simple. If fights are resolved with a single die roll, then players feel cheated that they contributed to the battle in any meaningful way. Fighting becomes something to be avoided, being too random to be fun. And that’s a shame if you’re trying to play a game with any action sequences at all, if you want to be the heroes of your favorite books, television, and movies.</p>
<p>The worst games don’t address this issue at all. Rules are heaped upon rules, and doing anything -– fighting, socializing, crafting -– takes hours of game time. Each play session is a grind as little progress is made. <strong>Combat should be <em>exciting</em>.</strong> It should be <em>part</em> of the fun, and not <em>get in the way</em> of the fun.</p>
<p><strong>Three Times The Action </strong></p>
<p>With <a href="http://www.studio2publishing.com/shop/advanced_search_result.php?keywords=ironclaw" target="_blank"><em>IRONCLAW</em></a>, our goal was to make the game like an action movie, TV show, or fiction thriller. Many stories set up with a small fight, have some investigation and problem-solving in the middle, then end with a climactic battle … and all are done in one helping. Assuming players only get together for three to five hours at a time, how could we set the game up so we can get everything done, and have it still be fun?</p>
<ul>
<li><strong>Sides of battle.</strong> Many games impose an “initiative” rule, where every combatant rolls a      random number to determine when they act in the turn. Fair enough … but      since rolling a unique number for every fighter might confuse a game host,      the bad guys often use “group initiative”, rolling just a single number      for the lot of them. The game effect is to have all the bad guys as one      collective mind, organized and ruthless, against the heroes … while      splitting the heroes up and preventing them from working together, as a      team. <a href="http://www.studio2publishing.com/shop/advanced_search_result.php?keywords=ironclaw" target="_blank">IRONCLAW </a>eliminates this arbitrary mechanic and has all the players      working together … then the combat and damage rules are set up so that      they will need to work together if they want to win!</li>
<li><strong>Counter-Attacks.</strong> In most role-playing games, a slow grind sets up as warriors attack, and      miss … then attack, and miss … then attack, and miss … in other words,      many rounds where not much happens. With <a href="http://www.studio2publishing.com/shop/advanced_search_result.php?keywords=ironclaw" target="_blank">IRONCLAW</a>, when someone attacks you,      a common defense is to attack them right back! Simply put, almost twice as      much action happens, which can reduce the time to resolve a fight in half.</li>
<li><strong>Status Damage.</strong> In some games, each combatant is either “fine”, with positive hit points,      or “dead”, and out of hit points. Getting hurt is just an abstract concept      – a character might bounce a bullet off their skull, but when their turn      rolls around, it was just damage, there’s no lasting effect. Players are      encouraged to “role-play” these abstract numbers by describing the bad      things that happen … but why not make that part of the fun? <a href="http://www.studio2publishing.com/shop/advanced_search_result.php?keywords=ironclaw" target="_blank">IRONCLAW</a> doesn’t use numbers &#8212; Damage is expressed in the terms the characters      themselves would use, like “Hurt”, “Injured”, or “Dying”.</li>
<li><strong>Morale Loss as a Damage Mechanic.</strong> It wasn’t that long ago that role-playing games had a      “Morale” rule, where bad guys would run away after suffering heavy losses.      Today, that realism is largely gone, as so many people throw their lives      away, fighting to the death. With <a href="http://www.studio2publishing.com/shop/advanced_search_result.php?keywords=ironclaw" target="_blank">IRONCLAW</a>, characters beaten to within an      inch of their lives become “Afraid”, losing their will to fight. Bad guys      will flee … unless they have a major character to urge them on. Players      may flee, starting an exciting chase sequence, a staple of movies and      television. If they want to stay, they will have to work together, by      giving each other covering fire, by rallying one another, and by falling      back and re-grouping for another assault.</li>
<li><strong>Small numbers.</strong> Too many games give all combatants dozens or hundreds of hit points.      Gaming out any fight takes hours, and often every character, major and      minor alike, have numbers way too high, and everyone’s a super-hero who      shrugs off explosions and gunshots to the head. Some games try a      compromise where they declare some characters to be “mooks” or “minions”,      imposing a “quick kill” rule on them where they can be killed instantly.      Not only do special quick-kill rules make the game more complex, they err      too far in the other direction –- these foes who were supposed to be      feared could be taken out by small children armed with slingshots, which      makes our players feel less than heroic. <a href="http://www.studio2publishing.com/shop/advanced_search_result.php?keywords=ironclaw" target="_blank">IRONCLAW </a>treats everyone the same      – there’s only one damage mechanic for everyone –- and then gives major      characters an upgrade to keep them from being taken out by a single lucky      hit. And the emphasis is on single -– once the protection of a combat save      is gone, our heroes clearly know they’re in over their heads, and it’s      time to run.</li>
</ul>
<p>As your character upgrades to better equipment, higher levels of skills, and more special abilities, we’ve kept the three Xs in mind: <em>Expedient</em>, <em>Expressive</em>, and <em>Exciting</em>. You’ll now be able to play out two or three fights and still have time for spying on the Bisclavret diplomat, for stealing the war-chest from the Indictateur spies, and for fencing the gold to off-shore merchants. Adventures can be like popular adventure stories, with moments of dire peril broken up by careful scheming, all done with a minimum of fuss and a maximum of fun!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.sanguine.com/2010/08/03/notes-from-the-aleph-combat-x3/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>IRONCLAW 2nd Edition Omnibus is now available from Studio 2</title>
		<link>http://www.sanguine.com/2010/07/01/ironclaw-2nd-edition-omnibus-is-now-available/</link>
		<comments>http://www.sanguine.com/2010/07/01/ironclaw-2nd-edition-omnibus-is-now-available/#comments</comments>
		<pubDate>Fri, 02 Jul 2010 02:27:04 +0000</pubDate>
		<dc:creator>Imperator</dc:creator>
				<category><![CDATA[Ironclaw]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.sanguine.com/2010/07/01/ironclaw-2nd-edition-omnibus-is-now-available-from-studio-2-press/</guid>
		<description><![CDATA[Click here to order now.
Sanguine Productions is proud to announce the availability of IRONCLAW: SQUARING THE CIRCLE at the Studio 2 Publishing online store. 
The book is available in both a digital PDF version as well as a case-bound full-color hardback.
Everything you need to play in one volume, this new and updated version of IRONCLAW [...]]]></description>
			<content:encoded><![CDATA[<p><b><a href=http://www.studio2publishing.com/shop/advanced_search_result.php?keywords=ironclaw><img src=http://www.studio2publishing.com/shop/images/SGP1101P.png align=absright />Click here to order now.</a></b></p>
<p>Sanguine Productions is proud to announce the availability of IRONCLAW: SQUARING THE CIRCLE at the <a href=http://www.studio2publishing.com/shop/advanced_search_result.php?keywords=ironclaw>Studio 2 Publishing online store.</a> </p>
<p>The book is available in both a digital PDF version as well as a case-bound full-color hardback.</p>
<p>Everything you need to play in one volume, this new and updated version of IRONCLAW includes all the rules for character creation, with hundreds of character options.  Choose your species, or make up your own!  Learn amazing powers such as gravity-defying parkour, bone-breaking strikes, last-minute dodges, and wondrous magics.  Explore the lands of Calabria, with its unsavory thieves, scheming nobles, evil sorcerers, and bizarre monsters.  </p>
<p>IRONCLAW&#8217;s unique rules allow quicker play with better results.  Combats are fast and furious.  The same encounter is different if you&#8217;re a noble, a priestess, a layman, or a scofflaw.  Enjoy the pacing of a movie as you fight bad guys, solve problems, parley with the locals, and save the kingdom &#8230; all in one play-session!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.sanguine.com/2010/07/01/ironclaw-2nd-edition-omnibus-is-now-available/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Anthrocon sellout, Origins events</title>
		<link>http://www.sanguine.com/2010/06/28/anthrocon-sellout-origins-events/</link>
		<comments>http://www.sanguine.com/2010/06/28/anthrocon-sellout-origins-events/#comments</comments>
		<pubDate>Mon, 28 Jun 2010 22:25:20 +0000</pubDate>
		<dc:creator>Imperator</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Ironclaw]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.sanguine.com/2010/06/28/anthrocon-sellout-origins-events/</guid>
		<description><![CDATA[Thanks to all the guests at Anthrocon who saw a special sneak-peek, and emptied out all our stock!
And a special shout-out to Rafferty, Shavastak, and Mr. Zodo for demonstrating our second-edition IRONCLAW at the Anthrocon and Origins conventions. 
Time is coming!  More updates to come soon.
]]></description>
			<content:encoded><![CDATA[<p>Thanks to all the guests at Anthrocon who saw a special sneak-peek, and emptied out all our stock!</p>
<p>And a special shout-out to Rafferty, Shavastak, and Mr. Zodo for demonstrating our second-edition IRONCLAW at the Anthrocon and Origins conventions. </p>
<p>Time is coming!  More updates to come soon.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.sanguine.com/2010/06/28/anthrocon-sellout-origins-events/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Time is coming &#8230; to Anthrocon!</title>
		<link>http://www.sanguine.com/2010/06/23/time-is-coming-to-anthrocon/</link>
		<comments>http://www.sanguine.com/2010/06/23/time-is-coming-to-anthrocon/#comments</comments>
		<pubDate>Thu, 24 Jun 2010 01:20:35 +0000</pubDate>
		<dc:creator>Imperator</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Sanguine]]></category>
		<category><![CDATA[anthrocon]]></category>

		<guid isPermaLink="false">http://www.sanguine.com/2010/06/23/time-is-coming-to-anthrocon/</guid>
		<description><![CDATA[Come check out the Sanguine Productions table &#8212; Island #2 &#8212; at Anthrocon, in Pittsburgh, this weekend!
Also, those of you going to the Origins Game Fair and Expo, be watching for the Ironclaw events there, numbers 6683, 6684, and 6685.
]]></description>
			<content:encoded><![CDATA[<p>Come check out the Sanguine Productions table &#8212; Island #2 &#8212; at <a href=http://www.anthrocon.org></a><a href="http://www.anthrocon.org">Anthrocon</a>, in Pittsburgh, this weekend!</p>
<p>Also, those of you going to the <a href=http://www.originsgamefair.com/Events/tabid/2794/Default.aspx>Origins Game Fair and Expo</a>, be watching for the Ironclaw events there, numbers 6683, 6684, and 6685.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.sanguine.com/2010/06/23/time-is-coming-to-anthrocon/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Time is Coming: IRONCLAW</title>
		<link>http://www.sanguine.com/2010/03/29/time-is-coming-ironclaw/</link>
		<comments>http://www.sanguine.com/2010/03/29/time-is-coming-ironclaw/#comments</comments>
		<pubDate>Mon, 29 Mar 2010 17:13:48 +0000</pubDate>
		<dc:creator>Imperator</dc:creator>
				<category><![CDATA[Ironclaw]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Sanguine]]></category>
		<category><![CDATA[brazen head]]></category>

		<guid isPermaLink="false">http://www.sanguine.com/?p=247</guid>
		<description><![CDATA[In the forgotten recesses of an old curiosity shop can be found a harbinger of great things to come &#8230;


The award winning, critically-acclaimed game is back!  Ironclaw: Squaring the Circle is an exciting new edition of the classic role-playing game of anthropomorphic fantasy.
Experience Ironclaw’s rich and detailed world of Calabria, where dozens of species [...]]]></description>
			<content:encoded><![CDATA[<p>In the forgotten recesses of an old curiosity shop can be found a harbinger of great things to come &#8230;<br />
<span id="more-247"></span><br />
<a href="#press"><img src="http://www.sanguine.com/images/Ironclaw.TimeIsComing.comic.jpg" alt="Ironclaw: Squaring the Circle - Available July 1, 2010" width=800 /></a></p>
<p><a name="press"></a>The award winning, critically-acclaimed game is back!  <em>Ironclaw: Squaring the Circle</em> is an exciting new edition of the classic role-playing game of anthropomorphic fantasy.</p>
<p>Experience <em>Ironclaw’s </em>rich and detailed world of Calabria, where dozens of species live together in sprawling cities and war-torn countryside. Kings broker for power with clergy, wizards, and merchants, each one struggling to conquer all they survey.  Meanwhile, beneath the notice of the squabbling powers, lurk greedy robbers, cruel slavers, and dark necromancers who prey on the weak, the helpless, and the forgotten.  It is a time for mighty warriors, for quick rogues, for clever wizards – a time for heroes!</p>
<p><em>Ironclaw’s </em>unique system of dynamic combat allows players to work together to defeat enemies.  Enjoy action sequences as fast-paced and exciting as any book or movie, where how the battle is fought is just as important as why it was fought in the first place.  From the star chambers of political conspirators, who plot steal the kingdom&#8230; to dark and haunted places, where supernatural peril threatens the mortal world &#8230; or even to the humble streets, where an urchin picks the wrong pocket – adventure is everywhere, limited only by the player’s imaginations.</p>
<p><em>Ironclaw: Squaring the Circle</em> is a complete game in one volume. Players may choose from dozens of species, careers, and special abilities.  If you’ve never played a role-playing game before, you can make a few simple choices and play in minutes.  Veteran gamers can delve deep into strange and powerful combinations, customizing every detail.  You and your fellow players will create a party of adventurers, each with unique strengths to cover your friends’ weaknesses, as you sally forth into a glorious new world of bold adventure.</p>
<p><em>Ironclaw: Squaring the Circle</em> will be available July 1, 2010.  Listen for future updates from the brazen head about what the future has in store! </p>
]]></content:encoded>
			<wfw:commentRss>http://www.sanguine.com/2010/03/29/time-is-coming-ironclaw/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Examiner.Com interviews Jason Holmgren, Director of Sanguine</title>
		<link>http://www.sanguine.com/2009/10/15/examiner-com-interviews-jason-holmgren-director-of-sanguine/</link>
		<comments>http://www.sanguine.com/2009/10/15/examiner-com-interviews-jason-holmgren-director-of-sanguine/#comments</comments>
		<pubDate>Fri, 16 Oct 2009 01:24:58 +0000</pubDate>
		<dc:creator>Imperator</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Sanguine]]></category>

		<guid isPermaLink="false">http://www.sanguine.com/2009/10/15/examiner-com-interviews-jason-holmgren-director-of-sanguine/</guid>
		<description><![CDATA[Even though he’s frequently busy, both with his day job and with his rule as Imperator of the Sanguine Empire, Jason took some time to answer some questions for Examiner.com. Click here to read the full article&#8230;
]]></description>
			<content:encoded><![CDATA[<p>Even though he’s frequently busy, both with his day job and with his rule as Imperator of the Sanguine Empire, Jason took some time to answer some questions for Examiner.com. <a href="http://www.examiner.com/x-23475-Knoxville-RPG-Examiner~y2009m10d15-Interview-with-Jason-Holmgren-of-Sanguine-Productions">Click here to read the full article&#8230;</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.sanguine.com/2009/10/15/examiner-com-interviews-jason-holmgren-director-of-sanguine/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Reference List</title>
		<link>http://www.sanguine.com/2009/08/29/reference-list/</link>
		<comments>http://www.sanguine.com/2009/08/29/reference-list/#comments</comments>
		<pubDate>Sat, 29 Aug 2009 13:40:18 +0000</pubDate>
		<dc:creator>Imperator</dc:creator>
				<category><![CDATA[Sanguine]]></category>

		<guid isPermaLink="false">http://www.sanguine.com/?p=205</guid>
		<description><![CDATA[A list of Reference Books!]]></description>
			<content:encoded><![CDATA[<p>Greetings to all the folks from <a href="http://www.hobbystar.com/fanexpo">Fan Expo 2009</a>!  Some folks had some very good questions, so here&#8217;s some links to the books I mentioned.</p>
<p><span id="more-205"></span></p>
<hr />
<h2>Art</h2>
<table border="0" cellspacing="0" cellpadding="5">
<tbody>
<tr>
<td valign="top"><a href="http://www.amazon.com/exec/obidos/ASIN/0195030958/sanguineproducti"><img src="http://images.amazon.com/images/P/4766111206.01.LZZZZZZZ.jpg" border="0" alt="" width="114" height="140" /></a></td>
<td>
<h3><a href="http://www.amazon.com/exec/obidos/ASIN/4766111206/sanguineproducti">How          to Draw Anime &amp; Game Characters: Basics for Beginners<br />
and Beyond</a> by Tadashi Ozawa</h3>
<p>One of the better books on making anime characters.          This book is particularly nifty in that it shows the          &#8220;typical&#8221; types of anime characters, how to          composite a cover, and (especially good) a comparison of          a &#8220;fannish&#8221; picture to a finished one. Now          available in English!</td>
</tr>
<tr>
<td></td>
<td></td>
</tr>
</tbody>
</table>
<table border="0" cellspacing="0" cellpadding="5">
<tbody>
<tr>
<td valign="top"><em>(no picture)</em></td>
<td>
<h3><a href="http://www.amazon.com/exec/obidos/ASIN/0744000505/sanguineproducti">The         Art of Final Fantasy IX</a> by Dan Birlew, et al.</h3>
<p>Ssee those nifty watercolors by Y. Amano (famous for his          work in <em>Vampire Hunter D</em> and <em>Sandman</em>,          as well as many of the <em>Final Fantasy</em> titles),          the character design by H. Manabi (<em>Digimon</em>), and          stills of the CG-rendered sequences.</td>
</tr>
<tr>
<td></td>
<td></td>
</tr>
<tr>
<td valign="top"><a href="http://www.amazon.com/exec/obidos/ASIN/0195030958/sanguineproducti"><img src="http://www.amazon.com/covers/0/19/503/095/0195030958.l.gif" border="0" alt="" width="114" height="140" /></a></td>
<td valign="top">
<h3><a href="http://www.amazon.com/exec/obidos/ASIN/0195030958/sanguineproducti">Atlas          of the Human Anatomy for the Artist</a> by Stephen<br />
Rodgers Peck</h3>
<p>Some of the more popular &#8220;how to draw&#8221; books           can be picked up in any old chapter, and this is one of          the better ones. Included are some nice demonstrations on          bones, muscle, balance, motion vs. still, body types, and          differences between genders and ages. Recommended for          those artists who are having trouble with a particular          thing or two and are looking for pointers.</td>
</tr>
<tr>
<td valign="top"></td>
<td valign="top"></td>
</tr>
<tr>
<td valign="top"><a href="http://www.amazon.com/exec/obidos/ASIN/0399508066/sanguineproducti"><img src="http://www.amazon.com/covers/0/39/950/806/0399508066.l.gif" border="0" alt="" width="114" height="140" /></a></p>
<p><a href="http://www.amazon.com/exec/obidos/ASIN/0399507914/sanguineproducti"><img src="http://www.amazon.com/covers/0/39/950/791/0399507914.l.gif" border="0" alt="" width="114" height="140" /></a></p>
<p><a href="http://www.amazon.com/exec/obidos/ASIN/0399508023/sanguineproducti"><img src="http://www.amazon.com/covers/0/39/950/802/0399508023.l.gif" border="0" alt="" width="114" height="140" /></a></td>
<td valign="top">
<h3>Books by Jack Hamm:</p>
<p><a href="http://www.amazon.com/exec/obidos/ASIN/0399508066/sanguineproducti">Drawing          Scenery: Landscapes and Seascapes</a><br />
<a href="http://www.amazon.com/exec/obidos/ASIN/0399507914/sanguineproducti">Drawing         the Head &amp; Figure</a></p>
<p><a href="http://www.amazon.com/exec/obidos/ASIN/0399508023/sanguineproducti">How          to Draw Animals</a></h3>
<p>Together, these books are an excellent resource.          Written with the beginner in mind, there&#8217;s also a few          tricks that a professional can pick up. Jack Hamm          concentrates mostly on pencils and pen &amp; ink, though          he does discuss how to use the media to bring out texture          and depth to the subject matter.</td>
</tr>
<tr>
<td valign="top"></td>
</tr>
<tr>
<td valign="top"><a href="http://www.amazon.com/exec/obidos/ASIN/0823015513/sanguineproducti"><em>(no<br />
picture)</em></a></td>
<td valign="top">
<h3><a href="http://www.amazon.com/exec/obidos/ASIN/0823015513/sanguineproducti">Dynamic          Anatomy</a> by Burne Hogarth</h3>
<p>Burne Hogarth has written lots of books related to          art. and all of them are highly recommended, but we suggest you start with this one.</td>
</tr>
<tr>
<td valign="top"></td>
<td valign="top"></td>
</tr>
<tr>
<td valign="top"><a href="http://www.amazon.com/exec/obidos/ASIN/0671530771/sanguineproducti"><img src="http://www.amazon.com/covers/0/67/153/077/0671530771.l.gif" border="0" alt="How to Draw Comics the Marvel Way" width="111" height="140" /></a></td>
<td valign="top">
<h3><a href="http://www.amazon.com/exec/obidos/ASIN/0671530771/sanguineproducti">How          to Draw Comics the Marvel Way</a> by Stan Lee, et al.</h3>
<p>In the 1960s, Marvel Comics stood out as a breath of          fresh air in the moribund comics industry. This book          explains some of the finer points.  Most notable are its          &#8220;good/bad&#8221; contrasts, showing how <em>not</em><br />
to draw a page (using no perspective, stiff          characterizations, etc.) and then how to draw the same<br />
scene with more dynamic action. Worth a look-see.</td>
</tr>
<tr>
<td valign="top"></td>
<td valign="top"></td>
</tr>
<tr>
<td valign="top"><a href="http://www.amazon.com/exec/obidos/ASIN/0201688573/sanguineproducti"><img src="http://www.amazon.com/covers/0/20/168/857/0201688573.l.gif" border="0" alt="" width="114" height="140" /></a></p>
<p><a href="http://www.amazon.com/exec/obidos/ASIN/0201353997/sanguineproducti"><img src="http://www.amazon.com/covers/0/20/135/399/0201353997.l.gif" border="0" alt="" width="114" height="140" /></a></td>
<td valign="top">
<h3>Peachpit Press Wow! Books:</p>
<p><a href="http://www.amazon.com/exec/obidos/ASIN/0201353717/sanguineproducti">Photoshop           Wow! Book</a></p>
<p><a href="http://www.amazon.com/exec/obidos/ASIN/0201353997/sanguineproducti">Illustrator          Wow! Book</a></h3>
<p>If you&#8217;re looking to use computers, few books are<br />
better than the Wow! Series by Peachtree Press. In<br />
particular, the Photoshop Wow! Books include some<br />
invaluable advice on how to colorize by computer. If you<br />
want to know &#8220;how they do that&#8221;, these books<br />
will tell you.</td>
</tr>
<tr>
<td valign="top"></td>
<td valign="top"></td>
</tr>
<tr>
<td valign="top"><a href="http://www.amazon.com/exec/obidos/ASIN/006097625X/sanguineproducti"><img src="http://www.amazon.com/covers/0/06/097/625/006097625x.l.gif" border="0" alt="" width="114" height="140" /></a></td>
<td valign="top">
<h3><a href="http://www.amazon.com/exec/obidos/ASIN/006097625X/sanguineproducti">Understanding         Comics: the Invisible Art</a> by Scott McCloud</h3>
<p>Concise and clear, while never pretentious or         dismissive, <em>Understanding Comics</em> is an excellent         guide to what the modern form of comic, or         &#8220;sequential illustration&#8221;, is all about. This         book includes terminology, discussions of technique,         real-world issues such as production technology and         commerce, and even a short treatise on &#8220;what is         art&#8221;. No comic illustrator&#8217;s library should be         without this book.</td>
</tr>
<tr>
<td></td>
<td align="right"><a href="#_top"><em>(back to Top)</em></a></td>
</tr>
</tbody>
</table>
<hr />
<h2><a name="Business">Business</a></h2>
<table border="0" cellspacing="0" cellpadding="5">
<tbody>
<tr>
<td valign="top"><a href="http://www.amazon.com/exec/obidos/ASIN/0887307280/sanguineproducti"><img src="http://www.amazon.com/covers/0/88/730/728/0887307280.l.gif" border="0" alt="" width="114" height="140" /></a></td>
<td valign="top">
<h3><a href="http://www.amazon.com/exec/obidos/ASIN/0887307280/sanguineproducti">The         E Myth: Why Most Small Business Don&#8217;t Work and What to Do<br />
About It</a> by Michael Gerber</h3>
<p>Learn from the mistakes of others! Before going into         business for yourself, find out how others did it first.         If only more self-publishers had read this book, maybe         their ventures would have proved more successful. This         book is mostly noteable for its discussions on the         different hats a small business owner must wear, and how         one has to keep at it despite setbacks.</td>
</tr>
<tr>
<td valign="top"></td>
<td valign="top"></td>
</tr>
<tr>
<td valign="top"><img src="http://www.amazon.com/covers/0/20/183/595/0201835959.l.gif" alt="" width="114" height="140" /></td>
<td valign="top">
<h3><a href="http://www.amazon.com/exec/obidos/ASIN/0201835959/sanguineproducti">The <strong style="color:black;background-color:#99ff99">Mythical</strong> <strong style="color:black;background-color:#ff9999">Man</strong>-<strong style="color:black;background-color:#ff66ff">Month</strong> : Essays on Software Engineering</a> by Frederick P. Brooks Jr.</h3>
<p>What&#8217;s this book doing in a list of role-playing game         references? RPG Design and Software Engineering have a         lot in common: they&#8217;re both &#8220;systems&#8221; that let         folks get stuff done. Written in the 1970s (with such         neat comments such as the price of renting memory at         &#8220;$40 per megabyte, although this is expected to go         down&#8221;), it is still very timely today with its frank         discussions of time management and how some things simply<em>won&#8217;t </em>be done right the first time.</td>
</tr>
</tbody>
</table>
<table border="0" cellspacing="0" cellpadding="5" width="100%">
<tbody>
<tr>
<td></td>
<td align="right"><a href="#_top"><em>(back to Top)</em></a></td>
</tr>
</tbody>
</table>
<hr />
<h2><a name="Fiction">Fiction</a></h2>
<table border="0" cellspacing="0" cellpadding="5">
<tbody>
<tr>
<td valign="top"><a href="http://www.amazon.com/exec/obidos/ASIN/0812521390/sanguineproducti"><img src="http://images.amazon.com/images/P/0312874561.01.LZZZZZZZ.jpg" border="0" alt="" width="114" height="24%" /></a></td>
<td valign="top">
<h3><a href="http://www.amazon.com/exec/obidos/ASIN/0812521390/sanguineproducti">Tales         of the Dying Earth</a>, by Jack Vance</h3>
<h3>The Lyonesse Trilogy, by Jack Vance:<br />
<a href="http://www.amazon.com/exec/obidos/ASIN/0425058735/sanguineproducti">Suldrun&#8217;s         Garden</a><br />
<a href="http://www.amazon.com/exec/obidos/ASIN/0425087468/sanguineproducti">The         Green Pearl<br />
</a><a href="http://www.amazon.com/exec/obidos/ASIN/0887331254/sanguineproducti">Madouc</a></h3>
<p>Jack Vance is nonpareil among fantasy authors; his         worlds are richly detailed and his characters stay true         to form. All of his stories are filled with opportunists         and scoundrels of the highest order, larger-than-life         heroes who never surrender in adversity, and diabolic         plots and atrocities that other books about         &#8220;evil&#8221; fail to broach. The &#8220;Lyonesse&#8221;         Trilogy stands apart as a series that moves from         fairy-tale fantasy to political intrigue to historical         drama and then back to another theme, all seamlessly. All         titles by Jack Vance are highly recommended.</p>
<p align="right"><a href="http://www.dyingearth.com"><script src="http:\\www.dyingearth.com\scripts\quote.js">
</script><br />
<script type="text/javascript">// < ![CDATA[
// < ![CDATA[ document.write(quote());
// ]]&gt;</script> </a></p>
</td>
</tr>
<tr>
<td valign="top"></td>
<td valign="top"></td>
</tr>
<tr>
<td valign="top"><a href="http://www.amazon.com/exec/obidos/ASIN/0812521390/sanguineproducti"><img src="http://www.amazon.com/covers/0/81/252/139/0812521390.l.gif" border="0" alt="" width="114" height="140" /></a></td>
<td valign="top">
<h3><a href="http://www.amazon.com/exec/obidos/ASIN/0812521390/sanguineproducti">The         Black Company</a> by Glen Cook</h3>
<p>When it comes to books about &#8220;the lesser of two         evils&#8221;, few can match Glen Cook for fantasy where         the main characters are just deep in it and snorkeling.         &#8220;The Black Company&#8221; follows the exploits of a         mercenary company employed by the 2nd Most Evil Being in         the World, known only as &#8220;The Lady&#8221;, as she         fights the 1st Most Evil Being in the World, &#8220;the         Dominator.&#8221; (Later in the series, the Company         solicits the help from a being that may or may not be         involved with something even MORE evil, but .. well, read         the books. ^.^ )</td>
</tr>
<tr>
<td valign="top"><a href="http://www.amazon.com/exec/obidos/ASIN/0812519337/sanguineproducti"><img src="http://www.amazon.com/covers/0/81/251/933/0812519337.l.gif" border="0" alt="" width="114" height="140" /></a></td>
<td valign="top">
<h3><a href="http://www.amazon.com/exec/obidos/ASIN/0812519337/sanguineproducti">The         Tower of Fear</a> by Glen Cook</h3>
<p>&#8220;The Tower of Fear&#8221; is about a faux-Roman         Empire that has dominated a faux-Muslim country that is         fighting to find out what *really* happened to their most         powerful wizard&#8230; who probably isn&#8217;t dead after all.         Very &#8220;gamer-oriented&#8221; and a good read for those         who want to see how to run a political intrigue campaign.</td>
</tr>
<tr>
<td valign="top"></td>
<td valign="top"></td>
</tr>
<tr>
<td valign="top"><a href="http://www.amazon.com/exec/obidos/ASIN/0441203981/sanguineproducti"><img src="http://www.amazon.com/covers/0/44/120/398/0441203981.l.gif" border="0" alt="" width="114" height="192" /></a></td>
<td valign="top">
<h3><a href="http://www.amazon.com/exec/obidos/ASIN/0441203981/sanguineproducti">Elric         of Melniboné</a> by Michael Moorcock</h3>
<p>Michael Moorcock has written more than one book about         a decadent empire of effete sybarites in decline, but         this book stands out with most readers, especially the         goth set. The title character, Elric, is a sickly albino         at the end of thousands of generations of a noble house,         the product of forbidden worship and centuries of         inbreeding. His stories are about greed, madness,         betrayal, and other unsavoriness. Most power-gamers         prefer to focus on Elric&#8217;s phenomenal spell-casting         abilities and his soul-sucking, god-slaying sword         &#8220;Stormbringer&#8221;. Most gothophiles prefer to         focus on how, despite all of Elric&#8217;s power, he is still         depressed and lonely. I recommend this series because         there&#8217;s a bit more to it than these two things.</td>
</tr>
<tr>
<td valign="top"></td>
<td valign="top"></td>
</tr>
<tr>
<td valign="top"><a href="http://www.amazon.com/exec/obidos/ASIN/0312890176/sanguineproducti"><img src="http://www.amazon.com/covers/0/31/289/017/0312890176.m.gif" border="0" alt="" width="114" height="140" /></a><a href="http://www.amazon.com/exec/obidos/ASIN/0312890184/sanguineproducti"><img src="http://www.amazon.com/covers/0/31/289/018/0312890184.l.gif" border="0" alt="" width="114" height="140" /></a></p>
<p><a href="http://www.amazon.com/exec/obidos/ASIN/0312863942/sanguineproducti"><img src="http://www.amazon.com/covers/0/31/286/394/0312863942.l.gif" border="0" alt="" width="114" height="140" /></a></td>
<td valign="top">
<h3><span style="font-size: medium;"><strong>The Urth of the         New Sun series by Gene Wolfe:</strong></span></h3>
<h3><a href="http://www.amazon.com/exec/obidos/ASIN/0312890176/sanguineproducti"><span style="font-size: medium;"><strong>Shadow &amp; Claw: The First Half of the Book<br />
of the New Sun — The Shadow of the Torturer/the Claw<br />
of the Conciliator</strong></span></a><span style="font-size: medium;"><strong><br />
</strong></span><span style="font-size: medium;"><strong> </strong></span><a href="http://www.amazon.com/exec/obidos/ASIN/0312890184/sanguineproducti"><span style="font-size: medium;"><strong>Sword &amp; Citadel: The Second Half of the<br />
Book of the New Sun — The Sword of the Lictor and<br />
the Citadel of the Autarch</strong></span></a><span style="font-size: medium;"><strong> </strong></p>
<p><strong> </strong></p>
<p></span><a href="http://www.amazon.com/exec/obidos/ASIN/0312863942/sanguineproducti"><span style="font-size: medium;"><strong>The Urth of the New Sun</strong></span></a></h3>
<p>Admittedly not for everyone, Gene Wolfe&#8217;s &#8220;Book         of the New Sun&#8221; series stands apart as an inventive         fantasy that&#8217;s very strange yet very real at the same         time. I&#8217;m not sure why they call the first two books         &#8220;halves&#8221;, since the the last book, &#8220;Urth         of the New Sun&#8221;, wraps up a lot of the threads sown         in earlier books, but then again I&#8217;m an RPG designer, not         a book publisher. Read these to see why we include         &#8220;Torturer&#8221; as one of our Ironclaw Careers.</td>
</tr>
<tr>
<td valign="top"></td>
<td valign="top"></td>
</tr>
</tbody>
</table>
<table border="0" cellspacing="0" cellpadding="5" width="100%">
<tbody>
<tr>
<td width="1%" valign="top"><a href="http://www.amazon.com/exec/obidos/ASIN/0140367470/sanguineproducti"><img src="http://images.amazon.com/images/P/0140367470.01.LZZZZZZZ.gif" border="0" alt="" width="114" height="140" /></a></td>
<td valign="top">
<h3><a href="http://www.amazon.com/exec/obidos/ASIN/0140367470/sanguineproducti"><span style="font-size: medium;"><strong>The Three Musketeers</strong></span></a><span style="font-size: medium;"><strong> by Alexander Dumas</strong></span></h3>
<p>This is one of those books that more people should&#8217;ve         read, but haven&#8217;t. Alexander Dumas tells a wonderful tale         of the proud and overconfident who win the day through         clever improvisation and derring-do. This is an excellent         book to show folks that there&#8217;s more an action-adventure         fantasy than just dwarves, elves, and prophecy. Of         particular importance is the political schism between the         King&#8217;s Musketeers and the Cardinal&#8217;s Guard &#8212; folks who         hate each other but can&#8217;t act in open defiance of the         law. A major inspiration of <em>Ironclaw</em> authors.</td>
</tr>
<tr>
<td width="1%" valign="top"></td>
<td valign="top"></td>
</tr>
<tr>
<td valign="top"><em>(no picture)</em></td>
<td valign="top">
<h3><span style="font-size: medium;"><strong>The Spellsinger         series by Alan Dean Foster:</strong></p>
<p><strong> </strong></p>
<p></span><a href="http://www.amazon.com/exec/obidos/ASIN/0446356476/sanguineproducti"><span style="font-size: medium;"><strong>Spellsinger</strong></span></a><span style="font-size: medium;"> </span><a href="http://www.amazon.com/exec/obidos/ASIN/0446326097/sanguineproducti"><span style="font-size: medium;"><strong> </strong></p>
<p><strong>Spellsinger Book 2: The Hour at the Gate</strong></p>
<p></span></a><span style="font-size: medium;"> </span><a href="http://www.amazon.com/exec/obidos/ASIN/9994798499/sanguineproducti"><span style="font-size: medium;"><strong>Spellsinger Book 4: The Moment of the<br />
Magician</strong></span></a></h3>
<p>One of the more popular &#8220;furry novels&#8221;, <em>Spellsinger</em> stands out as a fantasy capitalizing on what<br />
anthropomorphism has to offer, as well as a few other         nice touches. This series went on and on, with books         varying in quality (including a strange artifact         featuring M.C. Hammer&#8217;s rap music), yet a few stand out.         I&#8217;ve selected the first two books here, which follows our         hero Jon-Tom as he explores a strange world filled with         humans, anthropormorphs, dragons, and supernatural         creatures, as well as my personal favorite, <em>The         Moment of the Magician,</em> which features some nifty         bits and (in my opinion, under-developed but still cool)         political intrigue around what happens when an         otherworldly wizard shows up who <em>doesn&#8217;t</em> have to         go on a world-saving quest.</td>
</tr>
<tr>
<td></td>
<td></td>
</tr>
<tr>
<td valign="top"><a href="http://www.amazon.com/exec/obidos/ASIN/0441005489/sanguineproducti"><img src="http://images.amazon.com/images/P/0441005489.01.LZZZZZZZ.gif" border="0" alt="" width="114" height="140" /></a><a href="http://www.amazon.com/exec/obidos/ASIN/0441001866/sanguineproducti"><img src="http://images.amazon.com/images/P/0441001866.01.LZZZZZZZ.gif" border="0" alt="" width="114" height="140" /></a></p>
<p><a href="http://www.amazon.com/exec/obidos/ASIN/0441000312/sanguineproducti"><img src="http://images.amazon.com/images/P/0441000312.01.LZZZZZZZ.gif" border="0" alt="" width="114" height="140" /></a></td>
<td valign="top">
<h3><span style="font-size: medium;"><strong>The Redwall series<br />
by Brian Jacques</strong></p>
<p><strong> </strong></p>
<p></span><a href="http://www.amazon.com/exec/obidos/ASIN/0441005489/sanguineproducti"><span style="font-size: medium;"><strong>Redwall</strong></span></a><span style="font-size: medium;"><strong> </strong></p>
<p><strong> </strong></p>
<p></span><a href="http://www.amazon.com/exec/obidos/ASIN/0441001866/sanguineproducti"><span style="font-size: medium;"><strong>Martin the Warrior</strong></span></a><span style="font-size: medium;"><strong> </strong></p>
<p><strong> </strong></p>
<p></span><a href="http://www.amazon.com/exec/obidos/ASIN/0441000312/sanguineproducti"><span style="font-size: medium;"><strong>Salamandastron</strong></span></a></h3>
<p>Brian Jacques&#8217; all-ages fantasy about anthropomorphic         warriors has been around for quite a while now, spawning         over a dozen books. Dependent mostly on warfare and less         on other traditional fantasy fare, the early books are         self-contained and describe a world filled with slavers,         overlords, bandits, and a few heroes. Completists may         want to get all the books, but the ones here are the ones         I recommend &#8212; <em>Martin the Warrior </em>earning the         highest accolades.</td>
</tr>
</tbody>
</table>
<table border="0" cellspacing="0" cellpadding="5" width="100%">
<tbody>
<tr>
<td></td>
<td align="right"><a href="#_top"><em>(back to Top)</em></a></td>
</tr>
</tbody>
</table>
<hr />
<h2><a name="General">General</a></h2>
<table border="0" cellspacing="0" cellpadding="5" width="100%">
<tbody>
<tr>
<td width="114" valign="top"><em>(no picture)</em></td>
<td valign="top">
<h3><a href="http://www.amazon.com/exec/obidos/ASIN/0961825103/sanguineproducti">Systemantics:         The Underground Text of Systems Lore</a> by John Gall</h3>
<p>I read this book many years ago, before I even started         role-playing. A &#8220;system&#8221; is a method of doing         things or employing things, and the author cites what         happens when a system becomes popular. People try to         &#8220;optimize&#8221; it; folks show up with a vested         interest in perpetuating the system. This book not only         applies to business in general, and role-playing game         systems in particular, but it also has application for         other &#8220;systems&#8221; such as law, and politics. Our <em>Ironclaw</em> game, after all, concerns a society in a state of change         from good ol&#8217; medievalism to a modern Renaissance &#8212; and         there are lords and ladies with a vested interest in         keeping the &#8220;system&#8221; that has already served         them well for hundreds of years&#8230;</td>
</tr>
<tr>
<td width="114" valign="top"></td>
<td valign="top"></td>
</tr>
<tr>
<td valign="top"><a href="http://www.amazon.com/exec/obidos/ASIN/0807604534/sanguineproducti"><img src="http://images.amazon.com/images/P/0807604534.01.LZZZZZZZ.gif" border="0" alt="" width="114" height="140" /></a></td>
<td valign="top">
<h3><!--webbot bot="PurpleText"         preview="Erik Coons" --><a href="http://www.amazon.com/exec/obidos/ASIN/0807604534/sanguineproducti">General         System Theory: Foundations, Development, Applications</a> by Ludwig von Bertalanfy</h3>
<p>By Ludwig von Bertalanfy, this book is the seminal         work on systems theory. It essentially details the first         ideas about systems and how they are autopoietic. (That&#8217;s         a 3-dollar word for &#8220;self-regulating.&#8221;) Things         out of balance do not long stay that way for very good         reasons. Originally written as a work on biology, it has         many applications to the realm of history, sociology and         economics.</td>
</tr>
<tr>
<td></td>
<td valign="top"></td>
</tr>
<tr>
<td valign="top"><em>(no picture)</em></td>
<td valign="top">
<h3><!--webbot bot="PurpleText"         preview="Erik Coons" --><a href="http://www.amazon.com/exec/obidos/ASIN/0252007727/sanguineproducti">Power         and Powerlessness: Quiescence and Rebellion in an<br />
Appalachian Valley</a> by John Gaventa</h3>
<p>How does A get B to do what A wants? Mr. Gaventa         details political structure from a very realpolitik view         and leaves no one unbruised. He covers the basics of         power relationships and their structures.</td>
</tr>
<tr>
<td valign="top"></td>
<td valign="top"></td>
</tr>
<tr>
<td valign="top"><a href="http://www.amazon.com/exec/obidos/ASIN/0671213326/sanguineproducti"><img src="http://images.amazon.com/images/P/0671213326.01.LZZZZZZZ.gif" border="0" alt="" width="114" height="140" /></a></td>
<td valign="top">
<h3><!--webbot bot="PurpleText"         preview="Erik Coons" --><a href="http://www.amazon.com/exec/obidos/ASIN/0671213326/sanguineproducti">The<br />
Art of Dramatic Writing</a> by Lajos Egri</h3>
<p>Characterization is fully explored in this magnificent         book on how to <em>show </em>the reader what you mean         rather than <em>tell </em>them. Mr. Egri firmly believes         that if you understand your characters motivation, they         will write your play for you.</td>
</tr>
<tr>
<td valign="top"></td>
<td valign="top"></td>
</tr>
<tr>
<td valign="top"><a href="http://www.amazon.com/exec/obidos/ASIN/0465021212/sanguineproducti"><img src="http://images.amazon.com/images/P/0465021212.01.LZZZZZZZ.gif" border="0" alt="" width="114" height="140" /></a><a href="http://www.amazon.com/exec/obidos/ASIN/0898796326/sanguineproducti"><img src="http://images.amazon.com/images/P/0691015678.01.LZZZZZZZ.gif" border="0" alt="" width="114" height="140" /></a></td>
<td valign="top">
<h3><!--webbot bot="PurpleText"         preview="Erik Coons" -->Books by Robert Axelrod:</p>
<p><a href="http://www.amazon.com/exec/obidos/ASIN/0465021212/sanguineproducti">The         Evolution of Cooperation</a><br />
<a href="http://www.amazon.com/exec/obidos/ASIN/0898796326/sanguineproducti">The         Complexity of Cooperation</a></h3>
<p>Dr. Axelrod is a game theorist at University of         Michigan. He specialized in decision-modeling and how         people and groups come to consensus. He was one of the         first to use computers in modeling interactions. From         office relations to cold-war politics &#8212; if you want to         understand them, get this book.</td>
</tr>
<tr>
<td valign="top"></td>
<td valign="top"></td>
</tr>
</tbody>
</table>
<table border="0" cellspacing="0" cellpadding="5" width="100%">
<tbody>
<tr>
<td width="114" valign="top"><a href="http://www.amazon.com/exec/obidos/ASIN/0898796326/sanguineproducti"><img src="http://images.amazon.com/images/P/0898796326.01.LZZZZZZZ.gif" border="0" alt="" width="114" height="140" /></a></td>
<td valign="top">
<h3><a href="http://www.amazon.com/exec/obidos/ASIN/0898796326/sanguineproducti"><span style="font-size: medium;"><strong>The Writer&#8217;s Digest Character Naming         Sourcebook</strong></span></a><span style="font-size: medium;"><strong> by Sherrilyn<br />
Kenyon, et al.</strong></span></h3>
<p>One of the best &#8220;naming books&#8221; out on the         market for historical and medieval settings in         particular. The names are grouped by origin first, with         an alphabetical index in the back. Also included is a         brief essay on character-naming theory.</td>
</tr>
<tr>
<td></td>
<td></td>
</tr>
<tr>
<td valign="top"><a href="http://www.amazon.com/exec/obidos/ASIN/0875428681/sanguineproducti"><img src="http://images.amazon.com/images/P/0875428681.01.LZZZZZZZ.gif" border="0" alt="" width="114" height="140" /></a></td>
<td valign="top">
<h3><span style="font-size: medium;"><strong>Books by Bill         Whitcomb:<br />
</strong></span><span style="font-size: medium;"><strong> </strong></span><a href="http://www.amazon.com/exec/obidos/ASIN/0875428681/sanguineproducti"><span style="font-size: medium;"><strong>The Magician&#8217;s Companion: A Practical and         Encyclopedic Guide to Magical and Religious Symbolism</strong></span></a><span style="font-size: medium;"><strong> </strong></p>
<p><strong> </strong></p>
<p></span><a href="http://www.amazon.com/exec/obidos/ASIN/1567188141/sanguineproducti"><span style="font-size: medium;"><strong>The Magician&#8217;s Reflection: </strong><strong>A         Complete Guide to Creating Magical Symbols &amp; Systems</strong></span><span style="font-size: x-small;"> </span></a></h3>
<p>These two books by Bill Whitcomb are highly         recommended for their discourse on &#8220;magic&#8221; and         folklore. The <em>Companion</em> presents several         &#8220;magical models&#8221; from history, from the more         commonly known ones of &#8220;elementalism&#8221; and Tarot         to increasingly obscure ones such as Enochian, Kaballah,         and chakras, plus essays on what makes magic         &#8220;tick&#8221;. (Of particular note to some gamers is         that the most relevant parts from Isaac Bonewits&#8217; <em>Authentic         Thaumaturgy</em> are within this volume, sans the obtuse         and dated 1979 gaming references.). The <em>Reflection</em></p>
<p>is more of an encyclopedia of meanings and items common         throughout magic, such as the meanings commonly applied         to plants, clothes, color, people, etc., with guidelines         on how to make a &#8220;magic system&#8221; that you have a         personal affinity for. Both books are highly recommended         for those who want to make magic seem more         &#8220;real&#8221; through a greater understanding of what         makes &#8220;magic&#8221; in people&#8217;s minds. These two         volumes are indispensible for magic fans.</td>
</tr>
<tr>
<td></td>
<td></td>
</tr>
<tr>
<td><a href="http://www.amazon.com/exec/obidos/ASIN/0195083784/sanguineproducti"><img src="http://images.amazon.com/images/P/0195083784.01.LZZZZZZZ.gif" border="0" alt="" width="114" height="140" /></a></td>
<td>
<h3><a href="http://www.amazon.com/exec/obidos/ASIN/0195083784/sanguineproducti">A<br />
History of Architechture: Settings and Rituals</a> by<br />
Spiro Kostof, et al.</h3>
<p>No mere survey of famous buildings, <em>History</em> examines a surprisingly wide variety of manmade         structures: prehistoric huts and the TVA, the pyramids at         Giza and the 19th century railway station, the ziggurat         and the department store. Some nice color photos and some         very well-rendered maps.</td>
</tr>
</tbody>
</table>
<table border="0" cellspacing="0" cellpadding="5" width="100%">
<tbody>
<tr>
<td></td>
<td align="right"><a href="#_top"><em>(back to Top)</em></a></td>
</tr>
</tbody>
</table>
<hr />
]]></content:encoded>
			<wfw:commentRss>http://www.sanguine.com/2009/08/29/reference-list/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Time is coming!</title>
		<link>http://www.sanguine.com/2009/07/27/time-is-coming/</link>
		<comments>http://www.sanguine.com/2009/07/27/time-is-coming/#comments</comments>
		<pubDate>Tue, 28 Jul 2009 04:36:51 +0000</pubDate>
		<dc:creator>Imperator</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.sanguine.com/2009/07/27/time-is-coming/</guid>
		<description><![CDATA[If you can read this, our technology is working!  
A belated thanks to folks who came by our table at Anthrocon.  As always, it was a good meet, a good greet.
]]></description>
			<content:encoded><![CDATA[<p>If you can read this, our technology is working!  </p>
<p>A belated thanks to folks who came by our table at <a href="http://www.anthrocon.org">Anthrocon</a>.  As always, it was a good meet, a good greet.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.sanguine.com/2009/07/27/time-is-coming/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Ground Zero</title>
		<link>http://www.sanguine.com/2009/07/27/ground-zero/</link>
		<comments>http://www.sanguine.com/2009/07/27/ground-zero/#comments</comments>
		<pubDate>Tue, 28 Jul 2009 04:31:28 +0000</pubDate>
		<dc:creator>Chien Petit Méchant</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.sanguine.com/?p=190</guid>
		<description><![CDATA[Hello! This is our introductory post on the brand new Sanguine Productions Blog.
It&#8217;s been about two months in production now, but well worth the time. In fact all of you out there on the internet can now post comments on our posts, and tell us to stop being so lazy! And those of you following [...]]]></description>
			<content:encoded><![CDATA[<p>Hello! This is our introductory post on the brand new <a href="http://www.sanguine.com/">Sanguine Productions Blog</a>.</p>
<p>It&#8217;s been about two months in production now, but well worth the time. In fact all of you out there on the internet can now post comments on our posts, and tell us to stop being so lazy! And those of you following us on Livejournal don&#8217;t you worry you&#8217;ll still get updates too, although we are most fiendish and have limited you to only an excerpt of the full post.</p>
<p>In other news we&#8217;re now on Twitter too, you can find us at <a href="http://twitter.com/sanguinenews">SanguineNews</a>. Although I wouldn&#8217;t expect too much more than the automated blog updates out of it.</p>
<p>Finally&#8230; well actually I&#8217;d better leave things for the Illustrious Imperator to say, seeing as I&#8217;m stealing the limelight with the first official post.</p>
<p>As such. Adieu.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.sanguine.com/2009/07/27/ground-zero/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
	</channel>
</rss>
