“O heaven! Were man but constant, he were perfect.”

—William Shakespeare, The Two Gentlemen of Verona

ErratA

http://www.sanguine.com/errata.shtml

A big shout-out to the Inevitable Mister Zodo, for his assistance.

Thanks to: Acheron, Gerry Baygents, Mitchell Ryan Forney, Clay Gardner, Rosemary Grey, Michael Gunderson, Bret Hewes, Sidney Kuhn, James Malerich, Sean McLane, A. Jay Medder, Omega, Mojo Shen Po, Dharma Ramos, Mark Shapiro, Oscar Simmons, Maximilian Ursovich, Aric Wedder, the White Crow, Alexander Williams, Frank Wrege, and the miscellaneous crew on the Ironclaw Mailing List.

Found something we’ve missed?  Send all errata to gameczar@sanguine.com .  Please reference page numbers, so we can properly add to this list. 

Ironclaw (SGP1001, Revised)

p. 3

Under What’s New in this Revision?, add that “Strike Twice” was removed.

The Scry Test is on page 148, not 147.

p. 9

On the Level Table: Level 15 should be Heroic, not Legendary.

p. 11

Weight is rounded to the nearest kilogram, not half-kilogram.

Under “Aspect”, change “Strength” to “Strong”, and “Weakness” to “Weak.”

p. 12

Under Movement, change “Sprint” to “Stride”, and “Full Move” to “Run.”

Under Strenght, Lift, and Encumbrance, change “Robustness” to “Robust (any)”

p. 13

In Example 1, change “Great Strength” to “Very Strong”.

p. 15

Vesper’s Dodge is d6, not d4.

p. 16

Anton’s Parry is d12, 4d10 -- not d12, 3d10. 

p. 17

Mei Ling’s Parry is 2d12, d10 (x2 for two swords) – not 2d12.

p. 18

Hendrick’s Dash is 12 paces, not 11; his Stride is 3, not 2 ¾. Hendrick’s To-Hit with his Throwing Daggers is d12, d8 – not d12, d6 – and they only weigh ¼ stone.

p. 19

Mansur’s Observation should be d6, not d4.

p. 21

Annushka’s Flying Dash is 24 paces, not 26.  Her Stride is 6 paces, not 6 ½.

p. 22

Tycho’s Dash is 3 paces, not 8. His Stride is 1, not 2.  These low numbers are because he has the flaw of “Lame”.

p. 24

Dierdre’s Dash is 10 paces, not 8. Her Stride is 2 ½, not 2.

p. 25

Apes have the Gift of “Strong +1”, not “Strength +1”.

p. 29

Bears have the Gift of “Very Strong +2”, not “Strength +2”.

p. 44

Rhinoceros have the Gifts of “Very Robust +2” and “Very Strong +2”, not “Robustness” or “Strength.”

p. 45

Shrews have the Gift of “Robust +1”, not “Robustness.”

p. 54

Under Diplomat, change the last words to “see page 89.”

p. 65

Under Charisma, change “Influence Tests (p. 139)” to “Influence Tests (p. 138)”.

p. 66

Under Boldness, change “‘Overconfident’ (p. 101)” to “’Overconfident’ (p. 100)”.

p. 67

Under Sorrow, change “’Morose’ (p. 101)” to “’Morose’ (p. 100)”.

p. 69

Under Animal Handling, change “Influence Test (p. 139)” to “Influence Test (p. 138)”.

p. 70

Under Breath Holding, change “see page 188” to “see page 187”.

Under Bribery, change “Bribery Test” to “Bribe Test”.

Under Camouflage, change “Holdout skill (p. 73)” to “Holdout skill (p. 72)”.

Under Contortionist, change “Grapple (see page 190)” to “Grapple (see pages 188-190)”.

p. 71

Under Cryptography, change “craft spies” to “crafty spies”

Clarification for Disguise: the Bluff Test is on page 131.

Under Dodge, change “Encumbrance (p. 13)” to “Encumbrance (p. 12)”.

p. 72

Under Etiquette, change “(see p. 137)” to “(see page 136)”.

Under Fast-Talk, change “Influence Test (p. 139)” to “Influence Test (p. 138)”.

Under First Aid, change “Medicine skill (p. 74)” to “Medicine skill (p. 73)”.

Under Gambling, change “Gossip Test (p. 137)” to “Gossip Test (p. 136)”.

Under Holdout, change “(See the Search Test, p. 149)” to “(See the Search Test, p. 148)”.

p. 73

Under Jumping, change “Jump Test, p. 141” to “Jump Test, p. 140”.

p. 74

Under Research, change “gleam” to “glean”.

p. 75

Under Streetwise, change “Gossip Test, p. 137” to “Gossip Test, p. 136”.

Under Swimming, change “Encumbrance (p. 13)” to “Encumbrance (p. 12)”.

Under Theology, change “Lore skill, p. 74” to “Lore skill, p. 73”.

p. 77

Under How do Traits work with Skills?, in the Example, second paragraph: change “Race Trait of d10 & d12” to “Race Trait of d10 & Career Trait of d12”.

p. 79

Under Ambidexterity, change “see Multidexterity, below” to “see Multidexterity, p. 81.”

p. 82

Under Robust, change “’Frail’ Flaw (p. 96)” to “’Frail’ Flaw (p. 95)”.

Under Strong, change “’Weak’ Flaw (p. 97)” to “’Weak’ Flaw (p. 96)”.

p. 83

Under Barbed Spines, fourth bulleted item: change “see p. 162 for throwing rules” to “see p. 173 for throwing rules.”

Under Echolocation: since Echolocation includes Keen Ears, you can just change all references to “Keen Ears or Echolocation” to simply “Keen Ears”.

p. 84

Clarification: Flight is always based on the sum of die sizes, not using the Speed chart on p. 12.

Under Flight, Example 2: change “Moves or Full Moves” to “Dashes or Runs”.

p. 86

Under Prehensile Tail, in the Example: change “Half-Stone” to “Half-Stone Sword”.

Under Spray, change “Spray Attack roll (Speed Trait, Race Traint, and Spray Skill)” to “Spray Attack Roll (Speed Trait, Race Trait, and Spraying Skill)”.

p. 88

Under Belongings, change “Poverty (p. 97)” to “Poverty (p. 96)”.

Under Good Reputation, in the first Example: Mavra’s Reputation costs 3 points, not 1.

p. 94

Under Eerie: the Gossip Test is on page 136, not 137.

p. 97

Under Capricious, change “’Overconfident’ (p. 101)” to “’Overconfident’ (p. 100)”.

Under Curious, change “champing” to “chomping”; change “witholding” to “withholding”.

p. 98

Under Dread, change “Gaff” to “Gaffe.”

p. 99

Under Faltering, change “Stubborn (p. 104)” to “Stubborn (p. 103)”.

Under Garrulous, change “Taciturn (p. 104)” to “Taciturn (p. 103)”.

Under Gluttonous, change “’Corpulent’ (p. 94)” to “’Corpulent’ (p. 93)”.

p. 101

Under Proud: the Flaw of Stubborn is on page 103, not 104.

Under Rivalry: the Flaw of Foe is on page 94, not 95.

p. 102

Under Showoff: the Flaw of Overconfident is on page 100, not 101.

p. 103

Under Skittish: change “Dread (p. 98)” to “Dread (p. 97)”.

Under Taciturn: change “’Garrulous’ (p. 100)” to “’Garrulous’ (p. 99)”.

p. 104

Under How can I make up new Gifts and Flaws?: the guidelines on are on p. 91, not pp. 91-92.

p. 105

Under Starting Equipment and Pocket Change: the Flaw of Poverty is on page 96, not

p. 107

Under Weapons and Accessories: the Main Gauche weighs 1/8 stone, not ¼; add “Bullet Mold and Lead for 72 bullets: 4 denarii, 1/4 stone, Available 2d8, Cost Average”.

p. 109

Change “Enc” to “Weight”.

p. 112

Under Skilled Laborer, delete the sentence that starts “Master laborers would command 24 times as much…”

p. 115

Under Gun (Guns): Slaying Damage is described on page 122, not 121.

p. 120

Under Bonuses and Penalties, in Example 1: the last sentence should start “Ashley’s dice increase in size…”

Clarification: in the previous release of Ironclaw, Bonuses only increased the Skill Dice.  Now Bonuses increase all Dice.

p. 121

Under Bonuses and Penalties for Damage Rolls, in Example 1: while the mechanics are correct, Focus cannot increase Damage.  (This is a change from the previous edition.)

p. 122

Under Example 3:  Hannah’s two leftover increases should both stack on the d8, giving her 2d12 (not d12, d10, d4).

p. 131

Under Availability: the Gossip Test is on p. 136, not p. 137.

p. 132

Under Bribe: the Bluff Test is on p. 131, not p. 130.

p. 136

Under Gamble: change “Sleight of Hand” to “Holdout and Pickpocket”; the Gossip test is on page 136 (the same page), not 137.

p. 138

Under Hide: change the heading from “Camouflage & Stealth” to “Mind, Camouflage & Stealth”.  The Search Test is on page 148, not 149.

p. 140-141

Under Interrogate: the Gossip Test is on page 136, not 137.

Under Jump: replace “Body” and “Speed” with “Strength”.

p. 142

Under Know: the Gossip Test is on page 136, not 137.

p. 145

Magic is covered on pages 205-243.

p. 147

Under Reliability: “stopped working)” should be flush with the rest of the Overwhelming Failure paragraph.

p. 148

Under Scry: Second Sight is described on page 68, not 66.

p. 150

Under Spot: change the heading from “Mind and Observation vs. difficulty” to “Mind, Observation, and appropriate Race vs. difficulty”.

Under Strength: change “Lift Bonus” to “Strength Dice”.

p. 152

Under Travel, under “Forced March”: change “5” to “7”.

Under Warfare, change “To-Hit Dice” to "Weapon Skill Dice (including Career)”.

p. 153

Under Warfare, in the Example, last paragraph: change “shields are Large (d12)” to “shields are Large (2d10)”.

p. 154

Under Warfare Survival Test: Unconsciousness and Death are on pages 183-184, not 183-185; in the Example, Anton only makes one saving throw vs. Death, not two.

p. 155

Under Getting Complicated: Glory Dice and Survival Dice, in the Example: Hendrick manages 4 hits, not 3.

p. 156-7

On the summary chart:

  • Gossip Test is on page 136, not 137
  • Influence Test is on page 138, not 139
  • Search Test is on page 148, not 149
  • Pickpocket Test is on page 146, not 145

p. 161

Under Cover Dice: more information on Cover Dice is on page 176 by 174.

Under Damage Roll: Damage Rolls are described on page 120, not 119.

p. 162

Under Focus: change “Rull round” to “Full Round.”  Remove all references to “Scooby Snacks”.

Under Guarding, Example 1: Mulciber’s Weapon Skill increases to 2d12, d4 (not just 2d12).

p. 163

Under Hit Points, Fatigue, and Wounds: the effects are described on pages 180-183, not pp. 181-183.

Under Parry, change the first paragraph to read as follows: “A Parry is a type of Defense roll.  All Carried Weapons – except for Flails – can Parry.  No Natural Weapons – except for Antlers and Horns – can Parry. Parries can defend against all hand-to-hand attacks.  You cannot parry arrows, crossbow bolts, or gun bullets.”

p. 164

Under Rank, Guarding is described on page 162, not 161.

p. 165

Under Retreat, Guarding is described on page 162, not 161.

Under Strike, there are not three kinds but five kinds: Strike First, Strike Hard, Strike True, Strike Awkwardly, and Strike Tandem.

p. 169

Under Optional Rule: Leaping to Your Feet, the Encumbrance Limit is described on page 12, not 13.

p. 171

Under Target is Hit: Damage Rolls are described on page 120, not 119.

p. 173

Under Ranged Combat, Example 2: Malsippus must beat a 3d10 to hit the target, not 2d10.

p. 174

Clarification: Maneuvers with Defenses listed as “Abort*” are ones that permit no Defense Rolls; if you Defend yourself, you Abort the action. Aborting is described on page 175.

p. 176

Under Modifiers, change “Hitting the Wrong Thing” to “Where Did Your Missile Go?”

p. 178

Under Scatter, change 3d12 to 3d10; change 6d12 to 6d10.

p. 180

Under Special Maneuvers: under Leadership – the Leadership Test is described on p. 143; under Recover, Recovery is described on page 167.

Under Damage: Wounds and Fatigue: change “Weapon Dice” to “Weapon Damage Dice.” 

Clarification: Weapons have their own Damage Dice – your Skill Dice do not add to Damage.  Your Race Dice do not add to Damage with natural weapons, either.  (The only way high Skill Dice can increase Damage is by making Special Hits more likely.)

Under Example 1: change “they compare the last attack die” to “they compare the last Damage die”.

Under Example 2: “flamberge” is a fancy name for “sword.”

p. 181

Under Example 3: Hendrick’s damage dice should be d10, d8 not d8 & d8.

p. 183

Under Unconsciousness: the Unconsciousness Difficulty table isn’t just “below”, it’s on page 184.

Under Example 1: Ingard’s Unconsciousness Difficulty is d4; since he scored a 7 on his roll, and a d4 can only roll up to 4, he automatically passed the Test. (Sticklers might roll the d4 so Ingard could stabilize.)

Clarification: Under Death, you can include your Toughness Dice to resist Death, as well.

p. 184

Under Example 2: the peasant, rolling a 5, has beaten anything a d4 could roll.

p. 185

Under Short Term Healing: First Aid Skill: change “You are only permitted one first aid roll after each encounter” to “Any combatant can only be treated successfully First Aid once per encounter.”

p. 186

Under Healing Results Table: Death Tests are on page 183, not 184.

p. 187

Under Fire, change “Pilum of Fire” to “Pilum of Flame”.

Under Suffocation, change “cannot breath” to “cannot breathe”.

p. 190

Under Grapple – Crush, add this sentence:  “The maximum damage a Crush can cause is 2 Wounds.” (Jadeclaw has rules for exceeding this maximum.)

p. 191

Under When do I have to declare my Maneuver for the Round?:  Focus is described on p. 179, not 180.

p. 195

In the first Example, change “Pilum of Fire” to “Pilum of Flame”.

Change “your appropriate Wizard Trait & Mind Trait vs. the Difficulty” to “your appropriate Wizard trait, Mind Trait, and Spell-Casting: [appropriate spell] Dice (if you have it) vs. the Difficulty”.

p. 197

Under Defense Spells and Privilege Spells: change “your Cleric Trait vs. the,” to “your Cleric Trait vs. your opponent’s Cleric Trait,”.

p. 198

Under Delayed Spells, Example 2: change “Kyndranigar” to “Weigraf”.

p. 202

Under Elementals, after “The Game Host can either make a simple ruling (say, an hour or two)”, add the following text: “or roll some dice (such as 2d6), or simply say the spell does not work.”

p. 203

Under Sylph: Capricious is described on page 97, not 98.

Under Gnome: Morose is described on page 100, not 101.

p. 204

Under Shades: the Lucid Dreaming is described on page 228, not 229.

p. 209-213

Under the four Journeyman’s Privilege: change “dispels” to “dispel”.

p. 213-216

Under the four Command [Elemental] spells: the Influence Test is on page 138, not 139.

Under Chain Lightning, Meteor Swarm, Tongues of Flame, and Ice Storm: the rules for Homing Spells are on page 196, not 197.

p. 222

Under Flesh Ward III, change the Type from “Ward” to “Regular”.

p. 225

Under Rage I: the Influence Test is on page 138, not 139; the Leadership Test is on page 143, not 144.

p. 229

Under Paralyze II: add the following sentence: “Otherwise, this spell is the same as Paralyze I.”

Under Rage II: add the following sentence: “Otherwise, this spell is the same as Rage I.”

p. 231

Under Confuse III: change “save Mind vs. 2d8” to “save Mind vs. 2d10”

p. 232

Under Paralyze III: add the following sentence: “Otherwise, this spell is the same as Paralyze I.”

Under Sleep III: change “vs. 5d6” to “vs. 3d10”.

p. 234

Under Dispel Magic I, change “4d12” to “3d12”.

p. 235

Under Knock I, change “(See p. 150)” to “(See the Strength Test, p. 150)”.

p. 237, 240

Under Lesser Eidolon and Greater Eidolon: Maximum Encumbrance is on page 11, not 12.

p. 242

Under Silence III: Listen Tests are on page 144, not 143; Sneak Tests are on page 149, not 148.

p. 246

Under Modifiers to Atavist Powers, the Encumbrance Limit is on page 12, not 13.

p. 283

In the sidebar, under Destrier: change “Stride of 5” to “Stride of 5 ½”

p. 288

Under Captain, change Dash to 7, and Stride to 1.

Under Supernaut, change Dash to 6.

p. 294

Under New Flaws, Gifts, and Special Traits: remove the “92” after “p. 91”.

Under New Rules or Rules Changes, the Gift of Armor is on page 82, not 83.

p. 297

Under Negotiating with Raimondo, the Influence Test is on page 138, not 139.

p. 298

Under Buy or Sell Stuff, the Availability Test is on page 129, not 128.

p. 299

Under Make Money, the Pickpocket test is on page 146, not 145.

Under Who is Tassobianco?, the Gossip Test is on page 136, not 137.

p. 300

Under The Tale of the Roadside Ruffians, the Fatigue rules for Travel are on page 151, not 152.

p. 301

Under Round 1, third bullet item: the rules for Charge are on page 161, not 164.

p. 302

In the last bullet item, eliminate the sentence that starts “(See p. Choose…” and ends “… p. 200)”.

p. 303

Under Gifts, add “Nobility (Noble Blood)”. While Tassobianco may be of a disenfranchised house, he is still of noble birth.

Under Defenses, change Parry to 2d8, d6.

Under Duespade’s Skills, add “Leadership d6”.

p. 308

Under Black Magic Journeyman’s Privilege, remove the sentence that begins “No opposed roll is needed…”  Black Magic Privilege is the same as any other Privilege.

p. 309

Under Death’s Breath, change “re-roll their last Death Test” to “roll a new Death Test, at this worsened level of injury”.

Under Drain the Soul, eliminate the last phrase, “in addition, you may only”.

p. 310

Under Black Magic Master’s Privilege, remove the sentence that begins “No opposed roll is needed…”  Black Magic Privilege is the same as any other Privilege.

p. 311

Under Death’s Touch, change “re-roll their last Death Test” to “roll a new Death Test, at this worsened level of injury”.

p. 318

Clarification: if your Size is greater than 16, then find the armor for someone half your Size (rounded up), and double the weight.

Rinaldi (SGP1002-CP)

 

No errata known at this time.

Doloreaux (SGP1003)

p. 55

Letya’s Soak should be d6, not d8

p. 81

Doctor Plith’s Soak and Strength are d6, not d8

p. 82

Maxim Bauer’s Soak is d12, not d8

p. 83

Hilliam Luce’s Soak is d6, not d8

Phelan (SGP1004)

p. 1

Ursula’s last name is Husted, not Hedges.