Note: “Wizardly” Career Traits add to your starting Magic points (q.v. Ironclaw, p. 194)
|
Career |
Requirements |
Applies to… |
Wizardly? |
Page |
|
Apothecary |
none |
Haggling, Literacy, Medicine, Lore: Poisons |
no |
p. 54 |
|
Archeologist |
none |
Cartography, Navigation, (Lore of choice), Traps |
no |
p. 54 |
|
Artisan |
none |
(Craft skill of choice), Psychology, Haggling, Literacy |
no |
p. 56 |
|
Ascetic |
Flaw of Poverty (‑4 points) |
Hiking, Literacy, Resolve, Theology |
no |
p. 49 |
|
Bandit |
none |
Intimidation, Stealth, Streetwise, Tactics |
no |
p. 50 |
|
Bawd |
none |
Bribery, Carousing, Fast‑Talk, Streetwise |
no |
p. 50 |
|
Beggar |
none |
Fast‑Talk, Observation, Stealth, Streetwise |
no |
p. 51 |
|
Boatman |
none |
Boating, Observation, Streetwise, Swimming |
no |
p. 56 |
|
Bodyguard |
none |
Observation, Psychology, Shield, Sixth Sense |
no |
p. 60 |
|
Bounty Hunter |
none |
(Weapon of choice), Shadowing, Streetwise, Tracking |
no |
p. 60 |
|
Burglar |
none |
Climbing, Streetwise, Stealth, Traps |
no |
p. 51 |
|
Cavalier |
Gift of Nobility (1 point or more) |
Lore: Heraldry, Riding, Shield, Sword |
no |
p. 54 |
|
Charlatan |
none |
Fast‑Talk, Forgery, Psychology, Streetwise |
no |
p. 51 |
|
Cleric |
none |
Literacy, Meditation, Theology |
White Magic Apprentice (p. 217) |
p. 64 |
|
Coachman |
none |
Animal Handling, Carpentry Trade, Geography, Trade: Teamster |
no |
p. 56 |
|
Dilettante |
Gift of Nobility (1 point or more) |
Etiquette, Fencing, Lore: Heraldry, Literacy |
no |
p. 54 |
|
Dragoon |
none |
Gun, Gunsmith, Resolve, Sword |
no |
p. 60 |
|
Elementalist |
none |
Literacy, Lore: Elementalist Magic, Meditation |
Elementalist Apprentice (p. 205) |
p. 64 |
|
Engineer |
none |
Craft: Architecture, Trade: Carpentry, Ciphering, Craft: Stonemasonry |
no |
p. 55 |
|
Entertainer |
none |
(Entertainment skill of choice), Fast‑Talk, Psychology, Performance |
no |
p. 56 |
|
Exciseman |
none |
Ciphering, Fast‑Talk, Literacy, Psychology |
no |
p. 57 |
|
Farmer |
none |
Animal Handling, Farming Trade, Hiking, Weather Sense |
no |
p. 57 |
|
Fence |
none |
Ciphering, Forgery, Haggling, Streetwise |
no |
p. 51 |
|
Fisherman |
none |
Boating, Fishing, Swimming, Weather Sense |
no |
p. 57 |
|
Friar |
Gift of Hospitality (2 points) |
Hiking, Literacy, Oratory, Theology |
no |
p. 49 |
|
Gambler |
none |
Ciphering, Fast‑Talk, Gambling, Psychology |
no |
p. 51 |
|
Green and Purple Mage |
none |
Literacy, Lore: Green and Purple Magic, Meditation |
Green & Purple Apprentice (p. 224) |
p. 64 |
|
Herdsman |
none |
Animal Handling, Observation, Tracking, Weather Sense |
no |
p. 57 |
|
Highwayman |
none |
Fencing, Gun, Etiquette, Riding |
no |
p. 52 |
|
Homeopath |
none |
First Aid, Herbalism, Medicine, Survival |
no |
p. 55 |
|
Hunter |
none |
Bow, Stealth, Survival, Tracking |
no |
p. 60 |
|
Jailer |
none |
Intimidation, Observation, Psychology, Wrestling |
no |
p. 60 |
|
Judicial Champion |
none |
All melee weapons |
no |
p. 61 |
|
Laborer |
none |
Brawling, Carousing, Carpentry Trade, Stonemasonry Trade |
no |
p. 57 |
|
Marine |
none |
(weapon of choice), Carousing, Resolve, Swimming |
no |
p. 61 |
|
Mercenary |
none |
(weapon of choice), Haggling, Resolve, Shield |
no |
p. 61 |
|
Merchant |
none |
Administration, Bribery, Ciphering, Literacy |
no |
p. 57 |
|
Messenger |
none |
Geography, Lore: Heraldry, Hiking, Observation |
no |
p. 58 |
|
Monk |
Gift of Hospitality (2 points), Flaw of Poverty (‑4 points) |
(one Craft skill), First Aid, Literacy, Theology |
no |
p. 50 |
|
Navigator |
none |
Astronomy, Ciphering, Literacy, Navigation |
no |
p. 55 |
|
Necromancer |
special permission from the Game Host |
Literacy, Lore: Black Magic, Meditation |
Black Magic Apprentice (p. 306) |
secret |
|
Ostler |
none |
Animal Handling, Lore: Heraldry, Riding, Trade: Teamster |
no |
p. 58 |
|
Outrider |
none |
Lore: Heraldry, Navigation, Observation, Riding |
no |
p. 61 |
|
Paladin |
none |
(weapon of choice), Literacy, Resolve, Theology |
no |
p. 50 |
|
Peddler |
none |
(Trade skill of choice), Haggling, Streetwise, Trade: Teamster |
no |
p. 58 |
|
Pickpocket |
none |
Fast‑Talk, Holdout, Pickpocket, Stealth |
no |
p. 52 |
|
Pit Fighter |
none |
Brawling, Carousing, First Aid, Resolve |
no |
p. 61 |
|
Prospector |
none |
Cartography, Navigation, Craft: Prospecting, Survival |
no |
p. 55 |
|
Racketeer |
none |
Brawling, Intimidation, Streetwise, Torture |
no |
p. 52 |
|
Ranger |
none |
Bow, Hiking, Navigation, Tracking |
no |
p. 62 |
|
Resurrectionist |
none |
Bribery, Stealth, Streetwise, Traps |
no |
p. 52 |
|
Road Warden |
none |
Observation, Riding, Tactics, Tracking |
no |
p. 62 |
|
Robber |
none |
(Weapon of choice), Intimidation, Streetwise, Stealth |
no |
p. 52 |
|
Rustler |
none |
Animal Handling, Intimidation, Riding, Trade: Teamster |
no |
p. 53 |
|
Sailor |
none |
Carousing, Navigation, Boating, Swimming |
no |
p. 58 |
|
Scholar |
none |
(Language of choice), (Lore of choice), Ciphering, Literacy |
no |
p. 55 |
|
Scout |
none |
Cartography, Hiking, Navigation, Observation |
no |
p. 62 |
|
Scribe |
none |
Craft: Calligraphy, Ciphering, Lore: Heraldry, Literacy |
no |
p. 55 |
|
Seer |
none |
Astronomy, Augury, Psychology, Sixth Sense |
no |
p. 56 |
|
Servant |
none |
Etiquette, Fast‑Talk, Lore: Heraldry, Psychology |
no |
p. 58 |
|
Slaver |
none |
Haggling, Intimidation, Psychology, Torture |
no |
p. 53 |
|
Smuggler |
none |
Camouflage, Fast‑Talk, Haggling, Streetwise |
no |
p. 53 |
|
Soldier |
none |
Hiking, Resolve, Spear, Shield |
no |
p. 62 |
|
Solicitor |
none |
Bribery, Etiquette, Lore: Law, Literacy |
no |
p. 58 |
|
Spy |
none |
Cryptography, Disguise, Fast‑Talk, Streetwise |
no |
p. 53 |
|
Thaumaturge |
none |
Literacy, Lore: Magic, Meditation |
Thaumaturgy Apprentice (p. 234) |
p. 64 |
|
Toll Keeper |
none |
Bribery, Haggling, Lore: Law, Observation |
no |
p. 62 |
|
Torturer |
none |
First Aid, Intimidation, Psychology, Torture |
no |
p. 59 |
|
Trader |
none |
Bribery, Fast‑Talk, Haggling, Trade: Teamster |
no |
p. 59 |
|
Trapper |
none |
Haggling, Hiking, Survival, Traps |
no |
p. 59 |
|
Vermin Catcher |
none |
Resolve, Spear, Tracking, Traps |
no |
p. 59 |
|
Watchman |
none |
Brawling, Intimidation, Observation, Tactics |
no |
p. 63 |
|
Witch Hunter |
none |
Lore: Magic, Observation, Resolve, Sixth Sense |
no |
p. 63 |
What’s the name of the Career? What sort of function does it fill in society?
Is the Career too similar to another Career already made? What makes this Career “different”?
What four skills would the Career apply to? Do these choices make sense? (For example, a Career that applies to Dodge – the Skill of avoiding pain – probably shouldn’t apply to Resolve – the Skill of withstanding pain.)
Have you asked the other Players and the Game Host what they think of the Career?