Summary of Careers

Note: “Wizardly” Career Traits add to your starting Magic points (q.v. Ironclaw, p. 194)

Career

Requirements

Applies to…

Wizardly?

Page

Apothecary

none

Haggling, Literacy, Medicine, Lore: Poisons

no

p. 54

Archeologist

none

Cartography, Navigation, (Lore of choice), Traps

no

p. 54

Artisan

none

(Craft skill of choice), Psychology, Haggling, Literacy

no

p. 56

Ascetic

Flaw of Poverty (‑4 points)

Hiking, Literacy, Resolve, Theology

no

p. 49

Bandit

none

Intimidation, Stealth, Streetwise, Tactics

no

p. 50

Bawd

none

Bribery, Carousing, Fast‑Talk, Streetwise

no

p. 50

Beggar

none

Fast‑Talk, Observation, Stealth, Streetwise

no

p. 51

Boatman

none

Boating, Observation, Streetwise, Swimming

no

p. 56

Bodyguard

none

Observation, Psychology, Shield, Sixth Sense

no

p. 60

Bounty Hunter

none

(Weapon of choice), Shadowing, Streetwise, Tracking

no

p. 60

Burglar

none

Climbing, Streetwise, Stealth, Traps

no

p. 51

Cavalier

Gift of Nobility (1 point or more)

Lore: Heraldry, Riding, Shield, Sword

no

p. 54

Charlatan

none

Fast‑Talk, Forgery, Psychology, Streetwise

no

p. 51

Cleric

none

Literacy, Meditation, Theology

White Magic Apprentice  (p. 217)

p. 64

Coachman

none

Animal Handling, Carpentry Trade, Geography, Trade: Teamster

no

p. 56

Dilettante

Gift of Nobility (1 point or more)

Etiquette, Fencing, Lore: Heraldry, Literacy

no

p. 54

Dragoon

none

Gun, Gunsmith, Resolve, Sword

no

p. 60

Elementalist

none

Literacy, Lore: Elementalist Magic, Meditation

Elementalist Apprentice  (p. 205)

p. 64

Engineer

none

Craft: Architecture, Trade: Carpentry, Ciphering, Craft: Stonemasonry

no

p. 55

Entertainer

none

(Entertainment skill of choice), Fast‑Talk, Psychology, Performance

no

p. 56

Exciseman

none

Ciphering, Fast‑Talk, Literacy, Psychology

no

p. 57

Farmer

none

Animal Handling, Farming Trade, Hiking, Weather Sense

no

p. 57

Fence

none

Ciphering, Forgery, Haggling, Streetwise

no

p. 51

Fisherman

none

Boating, Fishing, Swimming, Weather Sense

no

p. 57

Friar

Gift of Hospitality (2 points)

Hiking, Literacy, Oratory, Theology

no

p. 49

Gambler

none

Ciphering, Fast‑Talk, Gambling, Psychology

no

p. 51

Green and Purple Mage

none

Literacy, Lore: Green and Purple Magic, Meditation

Green & Purple Apprentice  (p. 224)

p. 64

Herdsman

none

Animal Handling, Observation, Tracking, Weather Sense

no

p. 57

Highwayman

none

Fencing, Gun, Etiquette, Riding

no

p. 52

Homeopath

none

First Aid, Herbalism, Medicine, Survival

no

p. 55

Hunter

none

Bow, Stealth, Survival, Tracking

no

p. 60

Jailer

none

Intimidation, Observation, Psychology, Wrestling

no

p. 60

Judicial Champion

none

All melee weapons

no

p. 61

Laborer

none

Brawling, Carousing, Carpentry Trade, Stonemasonry Trade

no

p. 57

Marine

none

(weapon of choice), Carousing, Resolve, Swimming

no

p. 61

Mercenary

none

(weapon of choice), Haggling, Resolve, Shield

no

p. 61

Merchant

none

Administration, Bribery, Ciphering, Literacy

no

p. 57

Messenger

none

Geography, Lore: Heraldry, Hiking, Observation

no

p. 58

Monk

Gift of Hospitality (2 points), Flaw of Poverty (‑4 points)

(one Craft skill), First Aid, Literacy, Theology

no

p. 50

Navigator

none

Astronomy, Ciphering, Literacy, Navigation

no

p. 55

Necromancer

special permission from the Game Host

Literacy, Lore: Black Magic, Meditation

Black Magic Apprentice  (p. 306)

secret

Ostler

none

Animal Handling, Lore: Heraldry, Riding, Trade: Teamster

no

p. 58

Outrider

none

Lore: Heraldry, Navigation, Observation, Riding

no

p. 61

Paladin

none

(weapon of choice), Literacy, Resolve, Theology

no

p. 50

Peddler

none

(Trade skill of choice), Haggling, Streetwise, Trade: Teamster

no

p. 58

Pickpocket

none

Fast‑Talk, Holdout, Pickpocket, Stealth

no

p. 52

Pit Fighter

none

Brawling, Carousing, First Aid, Resolve

no

p. 61

Prospector

none

Cartography, Navigation, Craft: Prospecting, Survival

no

p. 55

Racketeer

none

Brawling, Intimidation, Streetwise, Torture

no

p. 52

Ranger

none

Bow, Hiking, Navigation, Tracking

no

p. 62

Resurrectionist

none

Bribery, Stealth, Streetwise, Traps

no

p. 52

Road Warden

none

Observation, Riding, Tactics, Tracking

no

p. 62

Robber

none

(Weapon of choice), Intimidation, Streetwise, Stealth

no

p. 52

Rustler

none

Animal Handling, Intimidation, Riding, Trade: Teamster

no

p. 53

Sailor

none

Carousing, Navigation, Boating, Swimming

no

p. 58

Scholar

none

(Language of choice), (Lore of choice), Ciphering, Literacy

no

p. 55

Scout

none

Cartography, Hiking, Navigation, Observation

no

p. 62

Scribe

none

Craft: Calligraphy, Ciphering, Lore: Heraldry, Literacy

no

p. 55

Seer

none

Astronomy, Augury, Psychology, Sixth Sense

no

p. 56

Servant

none

Etiquette, Fast‑Talk, Lore: Heraldry, Psychology

no

p. 58

Slaver

none

Haggling, Intimidation, Psychology, Torture

no

p. 53

Smuggler

none

Camouflage, Fast‑Talk, Haggling, Streetwise

no

p. 53

Soldier

none

Hiking, Resolve, Spear, Shield

no

p. 62

Solicitor

none

Bribery, Etiquette, Lore: Law, Literacy

no

p. 58

Spy

none

Cryptography, Disguise, Fast‑Talk, Streetwise

no

p. 53

Thaumaturge

none

Literacy, Lore: Magic, Meditation

Thaumaturgy Apprentice  (p. 234)

p. 64

Toll Keeper

none

Bribery, Haggling, Lore: Law, Observation

no

p. 62

Torturer

none

First Aid, Intimidation, Psychology, Torture

no

p. 59

Trader

none

Bribery, Fast‑Talk, Haggling, Trade: Teamster

no

p. 59

Trapper

none

Haggling, Hiking, Survival, Traps

no

p. 59

Vermin Catcher

none

Resolve, Spear, Tracking, Traps

no

p. 59

Watchman

none

Brawling, Intimidation, Observation, Tactics

no

p. 63

Witch Hunter

none

Lore: Magic, Observation, Resolve, Sixth Sense

no

p. 63

How To Make Your Own Career

What’s the name of the Career? What sort of function does it fill in society?

Is the Career too similar to another Career already made? What makes this Career “different”?

What four skills would the Career apply to? Do these choices make sense? (For example, a Career that applies to Dodge – the Skill of avoiding pain – probably shouldn’t apply to Resolve – the Skill of withstanding pain.)

Have you asked the other Players and the Game Host what they think of the Career?