Notes from the Aleph: Combat x3

August 3rd, 2010 by Imperator

Notes from the Aleph will be our ongoing series of game-design notes from the Sanguine authors.

As role-playing games have evolved, they have become richer and more complex: more options in combat, more special abilities to use. What characters can and cannot do becomes more and more refined … and the books get bigger and bigger, with more and more rules. Since tabletop games are turn based — each player gets a chance to do something, and they get all the time they need to think about it — they will want to plan, they will want to know what options are available to them, they will want to read the rules. Is it any wonder that many table-top games will take three or four hours to play out a simple fight sequence that a movie, TV show, or video game could’ve handled in five minutes?

When we wrote the combat rules for IRONCLAW: Squaring the Circle, we had three primary goals:

  1. Combat should be expedient.
  2. Combat should be expressive.
  3. Combat should be exciting.

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IRONCLAW 2nd Edition Omnibus is now available from Studio 2

July 1st, 2010 by Imperator

Click here to order now.

Sanguine Productions is proud to announce the availability of IRONCLAW: SQUARING THE CIRCLE at the Studio 2 Publishing online store.

The book is available in both a digital PDF version as well as a case-bound full-color hardback.

Everything you need to play in one volume, this new and updated version of IRONCLAW includes all the rules for character creation, with hundreds of character options. Choose your species, or make up your own! Learn amazing powers such as gravity-defying parkour, bone-breaking strikes, last-minute dodges, and wondrous magics. Explore the lands of Calabria, with its unsavory thieves, scheming nobles, evil sorcerers, and bizarre monsters.

IRONCLAW’s unique rules allow quicker play with better results. Combats are fast and furious. The same encounter is different if you’re a noble, a priestess, a layman, or a scofflaw. Enjoy the pacing of a movie as you fight bad guys, solve problems, parley with the locals, and save the kingdom … all in one play-session!

Anthrocon sellout, Origins events

June 28th, 2010 by Imperator

Thanks to all the guests at Anthrocon who saw a special sneak-peek, and emptied out all our stock!

And a special shout-out to Rafferty, Shavastak, and Mr. Zodo for demonstrating our second-edition IRONCLAW at the Anthrocon and Origins conventions.

Time is coming! More updates to come soon.

Time is coming!

July 27th, 2009 by Imperator

If you can read this, our technology is working!

A belated thanks to folks who came by our table at Anthrocon. As always, it was a good meet, a good greet.

Ground Zero

July 27th, 2009 by Chien Petit Méchant

Hello! This is our introductory post on the brand new Sanguine Productions Blog.

It’s been about two months in production now, but well worth the time. In fact all of you out there on the internet can now post comments on our posts, and tell us to stop being so lazy! And those of you following us on Livejournal don’t you worry you’ll still get updates too, although we are most fiendish and have limited you to only an excerpt of the full post.

In other news we’re now on Twitter too, you can find us at SanguineNews. Although I wouldn’t expect too much more than the automated blog updates out of it.

Finally… well actually I’d better leave things for the Illustrious Imperator to say, seeing as I’m stealing the limelight with the first official post.

As such. Adieu.